Amigo Saboteur Bedienungsanleitung
Amigo
Brettspiel
Saboteur
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Start Card Goal Card
Players: Ages: 3-10 8 and up Playing time: about 30 minutes
Game Pieces:
44 Path Cards 27 Action Cards 28 Gold Nugget Cards 7 Gold Miners 4 Saboteurs
The Goal of the Game
Nothing makes the heart of a dwarf race quite like a nice shiny gold nugget. As one of these intrepid folk, you
naturally want to collect as much of the yellow stuff as you can. But are you a gold digger… or a saboteur?
The players are dwarves—either gold miners working their tunnels ever-deeper into the mountains in
search of treasure, or saboteurs trying to put obstacles in the miners’ path. The members of each group
should work together, but often they can only guess who their allies are! If the gold miners can make a
path to the treasure, they are rewarded with nuggets of gold while the saboteurs leave empty-handed.
If the gold miners fail, it is the saboteurs who reap the reward! But, the identity of each dwarf is not
revealed until the gold is split up. After three rounds, the dwarf with the most nuggets wins!
Preparation
Separate the cards into path, action, nugget, and dwarf cards.
The number of gold miner and saboteur cards used depends on the number of players (put the remaining
dwarf cards back in the box—they will not be needed for the rest of the game):
• 3 players: 1 saboteur and 3 gold miners • 7 players: 3 saboteurs and 5 gold miners
• 4 players: 1 saboteur and 4 gold miners • 8 players: 3 saboteurs and 6 gold miners
• 5 players: 2 saboteurs and 4 gold miners • 9 players: 3 saboteurs and 7 gold miners
• 6 players: 2 saboteurs and 5 gold miners • 10 players: all dwarf cards
Shuffle the required numbers of gold miners and saboteurs together. Deal one card to each player, who
looks at it and puts it face down in front of him without revealing his role to the other players. The last
card is set aside (also face down) until the end of the round.
Find the one start card (showing a ladder) and three goal cards (one with the gold treasure and two with
mere stones) from among the 44 path cards. Shuffle the goal cards and place them face down on the
table, together with the start card (face up), as shown in the illustration below. Over the course of the
game, a maze of pathways will be created between the start card and the finish cards. Note that these
pathways may extend beyond the borders of the 5 by 9 card pattern indicated in the illustration.
Add all the action cards to the remaining 40 path cards and shuffle
to create one draw pile. Deal out a number of cards to each player,
again depending on the number of players in the game:
• 3 to 5 players: Each player is dealt 6 cards.
• 6 to 7 players: Each player is dealt 5 cards.
• 8 to 10 players: Each player is dealt 4 cards.
Put the rest of the deck next to the goal cards.
Shuffle the gold nugget cards and place them face down next to the
leftover dwarf card.
The youngest player takes the first turn, with play passing to the left.
How to play
On his turn, a player first play 1 card. must
This means either: - Add 1 path card to the maze; or
- Place 1 action card in front of any player; or
- Pass, by putting 1 card face down on the discard pile.
Then, the player draw the top card off the path deck and add it to his hand. This ends his turn, and must
play passes to the next player.
Note: When the draw deck is used up, the players do not draw cards anymore—a turn then consists only
of playing a card.
Playing a Path Card
The path cards are used to build a path from the start
card to the goal cards. They can only ever be played by
connecting to a path card that’s already on the table
(including the start card). All paths on the sides of the
new card must fit with the other cards already in play,
and they can never be played crosswise (see the illustration).
Important: Newly placed path cards must always have an
uninterrupted connection to the start card!
Playing Hint: The gold miners will try to build an uninterrupted path
from the start card to one of the goal cards while the saboteurs will
try to prevent just that. However, you should not be too obvious, or
your identity will be guessed very easily!
stock and
discard pile
face-down goal card
face-down goal card
face-down goal card
one card length’s space
one card length’s space
start card seven card widths’ space
by Frederic Moyersoen
WRONG
WRONG
Quick game setup: Use the scale on
the right side of the game rules to
measure the distance between start
and goal card.
Produktspezifikationen
| Marke: | Amigo |
| Kategorie: | Brettspiel |
| Modell: | Saboteur |
| Produkttyp: | Brettspiel |
| Produktfarbe: | Mehrfarbig |
| Empfohlenes Alter in Jahren (mind.): | 8 Jahr(e) |
| Für die Nutzung im Innenbereich geeignet: | Ja |
| Minimale Anzahl an Spielern: | 3 |
| Maximale Anzahl an Spielern: | 10 |
| Spielzeit (max.): | 30 min |
| Vorgeschlagenes Geschlecht: | Beide Geschlechter |
| Genre: | Reisen/Abenteuer |
| Empfohlene Altersgruppe: | Erwachsener & Kind |
| Spiel-Modi: | Multiplayer |
| Familienspiel: | Ja |
| Nicht-wettbewerbsfähiges Spiel: | Nein |
| Name des Spiels: | Saboteur |
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