
After round 7 every player adds up the fans depicted on their collected fans and
on the back of their Trophies. The players with the most and second most fans
facing each other in the final.
Break ties in favor of the tied player who won more Trophies. If there is still a tie it is
broken in favor of the player who has the single Trophy with the highest round number.
Before the final starts, you do not draw and pick new cards, but you may remove cards
from your deck as in the Deck Phase.
Determine who begins as usual.
The player who wins the final is the winner of Challengers!
Base power is indicated in upper
corners of each card. In Level A
cards have a base power up to 3,
Level B up to 5 and Level C up to 10.
Many cards have effects and some
of those effects give a power bonus
(see effects section on p.4).
Most of the cards are in 4 copies.
Rare is used if there are 3 or less
copies. Common is used If there
Draw 5 cards from the available Level Pile of the current round.
The letter A, B or C shows the available Level
Pile. The amount of card icons shows how
many cards you can pick and add to your
Discard the cards you did not pick in the
discard compartment of the corresponding
card tray. When no additional card fits in
the compartment, shuffle all cards in it and
place them at the bottom of the corresponding Level Pile.
Once per Deck Phase you may discard the cards drawn this round and draw that number
of new cards from the same Level Pile. If you are allowed to pick 2 cards you may discard
and draw new cards before or after you picked your first card.
Remove cards form your deck (optional).
At the end of the Deck Phase you may of cards from your deck. Put remove any number
each removed card in the discard compartment of the corresponding card tray (Level A, B
or C). If you remove Starter Deck cards (S), put them back into the box.
You play the Match Phase with your opponent, independently of the other players.
Shuffle your deck and start.
Shuffle your deck and place it face down next to your Tournament Plan.
IMPORTANT: During the Match Phase you must not look at your cards or rearrange their
order except if an effect allows you to do so.
Determine who begins with a flag toss. That player reveals the top card of their deck, puts
it into their park half and places the flag on their card. This card is now in flag possession.
From round 2 onward, the player who has the Trophy with the higher round number begins.
If there is a tie, toss the flag.
Attack until one of your cards is in flag possession.
When the card of your opponent is in flag possession you are on the attack.
During your attack reveal cards one after the other until their total power is equal to or
greater than the total power of the card in flag possession. Compare the total power after
If you have to reveal more than 1 card, add up the base power and power bonuses of all
Total power of the cards =
First card’s base power + power
Second card’s base power +
Total power of the card =
Card’s base power + power
B-Pile or pick 1 card from
As soon as the total power of your card(s) is equal to or higher than the total power of
the card of your opponent, take the flag and place it on your revealed card. You latest
must not reveal more cards than needed to get in flag possession.
Your latest revealed card is now in flag possession. Slide all other cards that you may
have revealed during your attack underneath your card in flag possession.
Your opponent has to put the card that has just lost
the flag and all cards slided underneath it face up on
seats of their bench. Put all cards with the same name
Your opponent is on the attack now. Continue to play
until a player wins the match.
l. Your opponent is on the attack but cannot get enough total power to get in flag
ll. Your opponent must put one or more cards on their bench but does not have enough
If you win, take the top-most Trophy.
If you win the match, take the Trophy of the current
round from your park and place it next to your
The back of a Trophy shows how many fans
it is worth. Keep it hidden from other
players. The amount of fans
on the Trophies increases in later rounds.
At the end of a match, collect all cards that are part of your deck: from your bench, your
park half, your exhaust pile and your unplayed cards.
After rounds 1 to 6 continue with the Team Phase of the next round.